- wa-ID
- wa-2033042
- Tag der Veröffentlichung
- 06.12.2021
- Aktualisiert am
- 31.08.2022
- Verfahrensart
- Offener Wettbewerb
- Zulassungsbereich
-
Andere
- Teilnehmer
- Architekt*innen und Designer*innen
- Auslober
- Buildner Architecture Competitions
- Bewerbungsschluss
- 28.04.2022
- Abgabetermin
- 09.06.2022
- Bekanntgabe
- 14.07.2022
Verfahrensart
Offener Ideenwettbewerb
Wettbewerbsaufgabe
Die Technologie, die hinter Virtual Reality und Augmented Reality steht, hat sich rasant weiterentwickelt, und mit der jüngsten Ankündigung von Facebook, das Metaverse weiterzuentwickeln, ist es wahrscheinlich, dass wir in naher Zukunft mehr und mehr Zeit in virtuellen Räumen verbringen werden. Virtuelle Arbeits- und Lernumgebungen werden immer komplexer und interaktiver, ganz zu schweigen von Augmented-Reality-Erlebnissen für Sport, Unterhaltung und Gaming.
Aber wie sieht es mit einem virtuellen Zuhause aus? Es wird viel darüber nachgedacht, es wird viel Aufwand betrieben und es werden viele Ressourcen eingesetzt, um unser physisches Zuhause komfortabel zu gestalten, aber wie würde unser Zuhause in der virtuellen Welt aussehen und sich anfühlen? Was wären die Funktionen und Anforderungen an ein gut gestaltetes virtuelles Zuhause?
Der Wettbewerb Virtual Home ist der erste in der Reihe der Bee Breeders Virtual Architecture Wettbewerbe, die sich mit der Gestaltung virtueller Räume befassen. Architekten und Designer sind aufgefordert, das Konzept eines virtuellen Hauses zu entwerfen. Welche anderen wichtigen Überlegungen müssen angestellt werden, wenn es keine physischen Grenzen gibt? Gibt es künstliche Beschränkungen, die notwendig sind, damit sich ein virtuelles Zuhause vertraut und komfortabel anfühlt? In welchem Kontext würden Sie Ihr virtuelles Zuhause einrichten?
Die TeilnehmerInnen haben die Aufgabe, ein virtuelles Zuhause zu entwerfen, wobei der Schwerpunkt auf der Gestaltung des Wohn- und Arbeitsbereichs liegt, aber auch zusätzliche Funktionen eingeführt werden können.
Competition assignment
The technology behind virtual reality and augmented reality has progressed rapidly, and with Facebook’s recent announcement of its plans to further develop the “Metaverse”, it’s likely that we’ll be spending more and more time in virtual spaces in the near future. Virtual work and learning environments are becoming increasingly complex and interactive, not to mention augmented reality experiences for exercise, entertainment, and gaming.
But what about a virtual home? A huge amount of thought, effort, and resources go into making our physical homes comfortable, but what would our homes in the virtual world look and feel like? What would be the functions and requirements for a well-designed virtual home?
The Virtual Home competition is the first in the Bee Breeders Virtual Architecture competition series focusing on virtual space creation. Architects and designers are being asked to create the concept of a virtual home. Without any physical limits, what other important considerations would need to be made? Are there artificial constraints that are necessary in order for a virtual home to feel familiar and comfortable? In what context would you choose to place your virtual home?
Participants are tasked with designing a virtual home, with the main focus being on the design of the living room and work-space, but additional functionality can be introduced.
Jury
Xuanru Chen, a lead architect at Shanghai-based ZJJZ Atelier
James Delaney, the Chairman of the Block by Block Foundation, a non-profit partnership between UNHabitat, Mojang and Microsoft which uses Minecraft as a community participation tool in urban design
Víctor Enrich Tarrés, a Barcelona-based photographer and artist that explores the connections between the digital and the non-digital worlds
Samista Jugwanth, an engineer and Associate at South Africa-based Zutari
Krista Kim, a contemporary artist and founder of the Techism movement, whose “Metaverse home” was the first NFT homesale in history
Lydia Kallipoliti, an architect, engineer, scholar and an Assistant Professor at the Cooper Union in New York
Balkan Karisman, a generative artist with a CG background
Stephen Pimbley, a British architect based in Singapore and is the founding director of SPARK Architects
Monika Woźniak, an architect and 3d designer from Poland and founder of Antireality
Weitere Informationen zu den Gewinnern finden Sie unter /
More information about the winners can be found at:
architecturecompetitions.com/virtualhome/
Offener Ideenwettbewerb
Wettbewerbsaufgabe
Die Technologie, die hinter Virtual Reality und Augmented Reality steht, hat sich rasant weiterentwickelt, und mit der jüngsten Ankündigung von Facebook, das Metaverse weiterzuentwickeln, ist es wahrscheinlich, dass wir in naher Zukunft mehr und mehr Zeit in virtuellen Räumen verbringen werden. Virtuelle Arbeits- und Lernumgebungen werden immer komplexer und interaktiver, ganz zu schweigen von Augmented-Reality-Erlebnissen für Sport, Unterhaltung und Gaming.
Aber wie sieht es mit einem virtuellen Zuhause aus? Es wird viel darüber nachgedacht, es wird viel Aufwand betrieben und es werden viele Ressourcen eingesetzt, um unser physisches Zuhause komfortabel zu gestalten, aber wie würde unser Zuhause in der virtuellen Welt aussehen und sich anfühlen? Was wären die Funktionen und Anforderungen an ein gut gestaltetes virtuelles Zuhause?
Der Wettbewerb Virtual Home ist der erste in der Reihe der Bee Breeders Virtual Architecture Wettbewerbe, die sich mit der Gestaltung virtueller Räume befassen. Architekten und Designer sind aufgefordert, das Konzept eines virtuellen Hauses zu entwerfen. Welche anderen wichtigen Überlegungen müssen angestellt werden, wenn es keine physischen Grenzen gibt? Gibt es künstliche Beschränkungen, die notwendig sind, damit sich ein virtuelles Zuhause vertraut und komfortabel anfühlt? In welchem Kontext würden Sie Ihr virtuelles Zuhause einrichten?
Die TeilnehmerInnen haben die Aufgabe, ein virtuelles Zuhause zu entwerfen, wobei der Schwerpunkt auf der Gestaltung des Wohn- und Arbeitsbereichs liegt, aber auch zusätzliche Funktionen eingeführt werden können.
Competition assignment
The technology behind virtual reality and augmented reality has progressed rapidly, and with Facebook’s recent announcement of its plans to further develop the “Metaverse”, it’s likely that we’ll be spending more and more time in virtual spaces in the near future. Virtual work and learning environments are becoming increasingly complex and interactive, not to mention augmented reality experiences for exercise, entertainment, and gaming.
But what about a virtual home? A huge amount of thought, effort, and resources go into making our physical homes comfortable, but what would our homes in the virtual world look and feel like? What would be the functions and requirements for a well-designed virtual home?
The Virtual Home competition is the first in the Bee Breeders Virtual Architecture competition series focusing on virtual space creation. Architects and designers are being asked to create the concept of a virtual home. Without any physical limits, what other important considerations would need to be made? Are there artificial constraints that are necessary in order for a virtual home to feel familiar and comfortable? In what context would you choose to place your virtual home?
Participants are tasked with designing a virtual home, with the main focus being on the design of the living room and work-space, but additional functionality can be introduced.
Jury
Xuanru Chen, a lead architect at Shanghai-based ZJJZ Atelier
James Delaney, the Chairman of the Block by Block Foundation, a non-profit partnership between UNHabitat, Mojang and Microsoft which uses Minecraft as a community participation tool in urban design
Víctor Enrich Tarrés, a Barcelona-based photographer and artist that explores the connections between the digital and the non-digital worlds
Samista Jugwanth, an engineer and Associate at South Africa-based Zutari
Krista Kim, a contemporary artist and founder of the Techism movement, whose “Metaverse home” was the first NFT homesale in history
Lydia Kallipoliti, an architect, engineer, scholar and an Assistant Professor at the Cooper Union in New York
Balkan Karisman, a generative artist with a CG background
Stephen Pimbley, a British architect based in Singapore and is the founding director of SPARK Architects
Monika Woźniak, an architect and 3d designer from Poland and founder of Antireality
Weitere Informationen zu den Gewinnern finden Sie unter /
More information about the winners can be found at:
architecturecompetitions.com/virtualhome/
Virtual Home
Organizers
Bee Breeders
Architecture Competition Organizers
The Competition
The technology behind virtual reality and augmented reality has progressed rapidly, and with Facebook’s recent announcement of its plans to further develop the “Metaverse”, it’s likely that we’ll be spending more and more time in virtual spaces in the near future. Virtual work and learning environments are becoming increasingly complex and interactive, not to mention augmented reality experiences for exercise, entertainment, and gaming.
But what about a virtual home? A huge amount of thought, effort, and resources go into making our physical homes comfortable, but what would our homes in the virtual world look and feel like? What would be the functions and requirements for a well-designed virtual home?
The Virtual Home competition is the first in the Bee Breeders Virtual Architecture competition series focusing on virtual space creation. Architects and designers are being asked to create the concept of a virtual home. Without any physical limits, what other important considerations would need to be made? Are there artificial constraints that are necessary in order for a virtual home to feel familiar and comfortable? In what context would you choose to place your virtual home?
Participants are tasked with designing a virtual home, with the main focus being on the design of the living room and work-space, but additional functionality can be introduced.
Eligibility
Competition is open to all. No professional qualification is required.
Design proposals can be developed individually or by teams (4 team members maximum).
Correspondence with organizers must be conducted in English;
All information submitted by participants must be in English.
Schedule
Closing date for registration: 28 April 2022
Closing date for project submission: 09 June 2022 (11:59pm GMT+0)
Announcement of winners: 14 July 2022
Prizes
Total Prize Fund: 5,000 €
1st Prize: 3,000 € + Publications + Certificate of Achievement
2nd Prize: 1,500 € + Publications + Certificate of Achievement
3rd Prize: 500 € + Publications + Certificate of Achievement
6 Honorable Mentions: Publications + Certificate of Achievement
More information and documents at